This causes them to pay dearly as the Galactic Empire raids their home station for running bacta to an Alliance outpost. Due to their sympathies, the patriarch of the family, Tomaas Azzameen, smuggles bacta for the Alliance in the aftermath of the Battle of Hoth. These missions reveal that the Azzameen family are in heated competition with the Viraxo and are generally sympathetic to the Rebel Alliance. The game's prologue (and tutorial) concerns Ace's "family missions" in which his elder family members and Emkay instruct him in the flying of Corellian transports so that he can begin working for the family. This allowed players to quickly set up a variety of battle scenarios involving almost every vessel in the game, including dozens of fighters and combat transports that had been fought against in the single-player game and were now flyable in this mode. Finally, X-Wing Alliance added a much-desired custom mission builder feature. They could even witness the battle continuing to unfold outside the hangar. Additionally, players could now enter a starship's hangar bay to rearm and/or receive repairs before rejoining the fight. X-Wing Alliance also introduced multi-part missions that involved making hyperjumps from one region to the next in previous games, any hyperjumps the player experienced were either to start or end the mission. The AI would take over any position not controlled by the player, but could be given orders by the player. The ability to fly multi-crew craft like the Millennium Falcon was a major new feature because the player could freely choose to be the pilot or operate one of the turrets. "Family missions," however, cannot be skipped. The player also has three "mission skips" that allow to proceed through the linear storyline without having to complete a particular mission. However, the cockpits are not faithful to the other games indicators and screens are separated from the cockpit, depicted as floating windows as part of the in-flight heads-up display. Graphics are also overhauled in this game high resolution textures, more complex models, and full three dimensional cockpits were added. Flight control is marginally updated from the previous games of the series, allowing the player to link different energy weapons to fire together, as well as the addition of rudder support. XWA is the first game of the series to offer a full voiceover soundtrack and full in-flight dialogue. There is also a "mail" delivery between missions that helps to evolve Ace's background story while also providing a deeper look into his personal relationships and his family's whereabouts. Screenshot featuring the second Death Star, the cockpit of the Millennium Falcon, and a few starships and starfighters.Īpart from the usual badges and medals for winning missions – a feature shared by the other games of the X-Wing computer game series – progress is also indicated by the number of souvenirs collected in Ace's room.
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